This generally leads to players forming alliances, constructing fortified structures and working together to protect themselves from both the dangers presented by the game's world and the other players' characters. When there are no opposing players within the same world, this dynamic is often referred to as player versus environment or PvE, whereas when opposing players are present within the same world, it is known as player versus player or PvP. The open-ended nature of these games encourages players to work together to survive against the elements and other threats that the game may pose. Survival games are almost always playable as a single-player game, but many games have been designed to be played in multiplayer, with game servers hosting the persistent world that players can connect to. While many survival games are aimed at constantly putting the player at risk from hostile creatures or the environment, others may downplay the amount of danger the player faces and instead encourage more open-world gameplay, where player character death can still occur if the player is not careful or properly equipped. Other survival games use permadeath: the character has one life, and dying requires that the game be restarted. Character death may not be the end of the game, however – the player may be able to respawn and return to the game location at which their character died in order to retrieve lost equipment. For example, the survival game, Don't Starve, features a separate hunger gauge and a sanity meter, which will cause the death of the character if allowed to deplete. Other metrics related to the player-character's vulnerability to the game world may also come into play. The player character typically has a health bar and will take damage from falling, starving, drowning, contact with fire or harmful substances, and attacks by monsters that inhabit the world. In some games, the world is generated randomly so that the player must actively search for food and weapons, often provided with visual and auditory cues of the types of resources that may be found nearby. In some games, however, combat is unavoidable and provides the player with valuable resources (e.g., food, weapons, and armor). It is not uncommon for players to spend the majority or entirety of the game without encountering a friendly non-player character since NPCs are typically hostile to the player, the emphasis is placed on avoidance, rather than confrontation. At the start of a typical survival game, the player is placed alone in the game's world with few resources. Some gameplay elements present in the action-adventure genre-such as resource management and item crafting-are commonly found in survival games and serve as central elements featured in games like Survival Kids. Survival games focus on the survival parts of these games, while encouraging exploration of an open world. Survival games are considered an extension of a common video game theme where the player character is stranded or separated from others and must work alone to survive and complete a goal. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse. Many survival games are based on randomly or procedurally generated persistent environments more recently, survival games are often playable online, allowing players to interact in a single world. Players generally start with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. Survival games are a subgenre of action games which are usually set in hostile, intense, open-world environments.
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